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Incident Dweezil DEMO

Incident Dweezil DEMO

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Devlog

  • Something old, something new.
    April 25, 2023 by BossClaw#CRT Filter, #World building, #genres
    ( Excerpt from: Something Old, Something New ) Busy week this week which is good, but the poor ol’ devlog kept getting pushed back. Generally I aim for Thursday evening, but found Friday’s were wh... Continue reading
  • Homages, visuals, pie & shared experience! (excerpt)
    April 15, 2023 by BossClaw#devlog, #visuals, #homages, #placeholders, #player agency, #puzzles
    View the full post here Incident Dweezil If you ever said to yourself ‘I could go for some pixelated late 90’s skeuomorphic design’, I may have the device for you! Not only is this an ‘in worl... Continue reading
  • Just the Essentials. And Snacks.
    April 09, 2023 by BossClaw#game design, #puzzles, #player expectations, #playtesting
    This is an excerpt from a longer post on IncidentDweezil.com Feature Motivation There's been many times in my life that motivation revolved around the notion of 'wouldn't it be cool to make this featu... Continue reading
  • Back from the depths
    October 21, 2022 by BossClaw#resumed
    Incident Dweezil first came to be as a "Small scale, simple & fun project that can be completed sooner rather than later." Well, after taking half a decade going the long way around, work has resumed,... Continue reading
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