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Devlog
- April 15, 2023 by BossClaw#devlog, #visuals, #homages, #placeholders, #player agency, #puzzlesView the full post here Incident Dweezil If you ever said to yourself ‘I could go for some pixelated late 90’s skeuomorphic design’, I may have the device for you! Not only is this an ‘in worl... Continue reading
- April 09, 2023 by BossClaw#game design, #puzzles, #player expectations, #playtestingThis is an excerpt from a longer post on IncidentDweezil.com Feature Motivation There's been many times in my life that motivation revolved around the notion of 'wouldn't it be cool to make this featu... Continue reading